How to Choose Equipment in Dungeons and Dragons

  • For Dungeons and Dragon 4th Edition

So you've made your DnD character. You've got the race, class, and ability scores. There's only one thing left to do: arm yourself! This article will give you factors you should put to mind when choosing equipment.


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    Choose items that every adventurer should have. This is plain and simple - every adventurer should first pick the standard adventurer kit - the S.A.K., costing 15 gp. Plain, simple, done.
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    Choose items that fit your class (your job). The class that you choose has the most affect on what equipment you should choose. For example, rogues don't walk out onto the battlefield in full plate armor wielding a falchion but wear simple leather armor and wield maybe a dagger, or a short sword to slip into the back of an unsuspecting goblin, now dead and bloody on the cold ground. If you have an arcane power source, it's probably best just to buy the best weapon you are proficient with, or hope your magic will keep the foe at bay until you get enough money to buy a magic implement.
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    Choose items that complement your ability scores and powers. The ability scores and powers that you choose go together with the weapons you should buy. For example, if you are a Deva ranger with a high dexterity modifier and the Twin Strike power, you should probably choose a longbow over a long sword and not a heavy mace.
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    Choose items that make sense based on your race. Sometimes the race that you choose may have an effect on what weapon you choose, if you role play, not roll play. For example, most eladrins wield long swords, and dwarves usually have hammers or axes.
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    Choose items that suit your character's background. Your character background could have a big difference on the type of weapon you choose. A halfling raised on the coast in a fishing village would probably use a trident, whereas a goliath miner would probably use either a warpick or a hammer.
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    Choose items that fit your vision of your character. All in all, your vision of your character should always win out. If your fighter is proficient with scale armor, but you want her to be swift on the battlefield in leather or hide, go for it!


  • Wizards (and other low proficiency arcane wielders) should just buy a weapon, S.A.K, and a few ritual components and save their money to buy their party lodging, food, drink, or save up for a powerful magical implement.
  • If your character is proficient with a weapon that you think is really cool, get it! e.g. falchions, warpicks, spiked shields, katars.


  • Double check that you brought every thing you need to adventure! It is not cool to be in the middle of a forest at lunch time and find out (oops) you forgot to pack food. Or see a band of hobgoblins, reach for your spellbook, and it isn't there.
  • Make sure you don't overspend. If you have every weapon and item in the book but can't afford a room in the inn or an ale in the tavern, you'll have to hope that your party mates will help you out or your character's in for a long, cold night with the wolves in the forest outside of town!

Things You'll Need

  • Player's Handbook 1
  • If you want to go all out and search for the perfect magic item or a different kind of mundane weapon you should cough up $30 ($20 on amazon) and buy the Adventurer's Vault

Article Info

Categories: Role Playing Games