How to Design a Multiplayer Level for an Action Game

Have you ever wanted to make an action game and make it multiplayer? You want to make levels, and here's how.

Steps

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    Balance is key. For team games, you don't want one side to overpower the other.
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    Perfect symmetry is bad. You want to have differences between the two sides. For example, if you give one side a big wall of cover, give the other side a hill. This is balanced but not symmetrical.
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    Make sure you can also do free-for-all games, too, but also team games.
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    Don't put all the weapons or powerups in one spot; spread them out.
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    Don't make any one spot better than the other. If you have a spot with a powerful turret, make sure it can be shot at, because you don't want there to be a single, overpowering player.

Tips

  • Balance is more important than symmetry (although, as a general rule, CTF levels should be symmetrical).
  • Don't expect to get it right the first time; take it from a professional: the hardest part is getting it to feel right! So tweak, playtest, tweak, and playtest some more!
  • Do not only use friends as your beta testers, an open beta which you promote in some channels (do not spam, though) has the advantage of getting different criticism, as total strangers will be more likely to tell you the truth if you made some serious mistakes.
  • Play multiplayer games, but don't play them just to have fun: develop a critical eye (thumb?) to feel what is "fun" or "boring", and "fair" or "unfair".

Article Info

Categories: Video Games | Video Game Creation