How to Develop a Game

Two Methods:Work on the Game Plot DevelopmentBuilding a Development Team

Generally, a game must include creative backgrounds, thriller plot, immense graphics, and super sound. This Guide will show you how to effectively plan your game content development project, staff your game development team, and will walk you through all stages from idea development to product finalization and release.


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    Make sure you think your game idea through to its end in order to have a complete vision of your end product.
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    Create a list of all assets you need to create vs the timeframe of their completion in order to make the right decision about your future development team structure and skills needed to develop a game.
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    Consult with a gaming industry expert or those who understand game development process to get insights and gather feedback on your game idea (basically, try to get expert answers to such questions as “is it still topical?”, “what do other similar games offer?”, “how will my game make a difference?”…)

Method 1
Work on the Game Plot Development

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    Have a story. Game plot is needed to push the action along. The plot will help you determine the type of assets you will need to develop the actual game.
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    Develop your game’s plot in a narrative way, just as if you were writing a fiction story. You may use linear or non-linear plot development (see below):
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    When you’ve developed a plot, try to draft out how your players will be exposed to the plot during the gameplay (see below).

Method 2
Building a Development Team

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    Determine the skills that will most likely be needed for your game development project. Due to the cost factor, many startup game studios make a common critical mistake – they hire few specialists to fulfill several roles. As a rule, these specialists are pretty junior and are managed by a single senior guy. Such team structures often fail to deliver quality products on time because of occupational burnout (having to work overtime to meet the deadlines, multi-tasking, etc) and lack of professional expertise.
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    Hire mid and senior IT and creative guys for the most complex tasks within your game development project and have one person do his own work.
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    Consider your hiring options. Since timing and cost efficiency are really two most important factors in gaining a competitive advantage and winning a certain market or a niche, you should consider alternative ways to staff your game development project (e.g., offshore IT staffing, Dedicated Development Team, etc.).
    • For your game development project you'll need these skills and roles (as a minimum):
      • Concept artist:
        • Preparation of all creative materials including sketches, drafts, creation of characters, objects (e.g., vehicles, weapons) and map layouts,
        • 2D / 3D artwork creation,
        • Basic design
      • Level designer:
        • Knowledge of 3d party design tools such as UnrealEd and 3D art packages (Max/Maya)
        • 2D / 3D modeling
        • Game mapping
      • Modeler:
        • Conversion of 2D artwork into 3D assets to be imported into your game
        • Polygonal modeling
      • Animator:
        • Creation of control systems to turn your character models into the digital puppets to manipulate with,
        • Creation of the entire game’s motion system
      • Software developer:
        • Coding and integrating the whole functionality into the game,
        • Front-end and back-end programming
      • Project Manager (or Team Lead):
        • Oversees the project and makes sure each project element is completed on time and on budget,
        • Helps unite the team, solve internal problems, increase team morale,
        • Acts as an intermediary between client and game development service provider
      • Web designer:
        • Creation of game’s webpages, online communities and other online media outlets used to promote your game,
        • Keeping all web properties’ design up to date
      • QA Engineer:
        • Oversees the project from the quality’s perspective,
        • Checks the game for bugs and errors,
        • Conducts full quality assurance control
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    Schedule your game production
    • Create an individual schedule for each team member stating specific details and timeframes for each task assigned to the person
    • Compile all of the individual schedules into a Master Schedule and build your Agile Scrum practice around it.
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    Work on the Game production.
    • After production has officially kicked off, make sure:
      • Your PM / team lead follows both the team as a whole and each individual team member’s progress and keeps everyone on schedule,
      • Your PM / team lead only uses constructive rather than destructive criticism to maintain a healthy team morale,
      • Your PM / team lead is able to minimize (inevitable) delays in the delivery
    • Game development stages:
      • Integrating all completed project assets into a functional game (level designers and developers are mostly involved here),
      • Alpha and Beta testing and feedback collection,
      • Remodeling and finalizing,
      • Releasing your game to the app stores and game centers


  • Up-to-date graphics is important to capture the audience, but content is still the King! So, come up with a way to make your game truly cool and fun by offering great UX, ‘putting a new spin’ on a popular game feature, using elements that have never been used in similar genre games before.
  • Always think through your player’s perspective, what takeaways they’ll gain from playing your game and how they can become your game fans and advocates. Only devoted fans will ensure your game’s sustainability!
  • In order to involve other people in your game production and persuade them to become stakeholders, you’ll need a good sales pitch! Developing a pitch is also a great opportunity for you to test your game idea within the business and/or developer community and see whether it’s viable at all.
  • If you believe your game idea is cool and innovative – make sure you can convert others into your game supporters. Otherwise, it makes no sense to develop it as you most likely won’t be able to market it effectively monetize it after the release.
  • Rough Cost of an 8-persons game development team: USA - $618,000 / annum, Ukraine - $352,000 / annum.
  • To ensure productive teamwork:
    • define roles clearly,
    • share your game’s vision and mission,
    • place your team members according to their personality types to reach maximum compatibility and agility (hire a consultant to help you out),
    • reward your team for meeting the deadlines or critical project milestones, finding a non-trivial solution, ‘re-inventing a bicycle’, etc.,
    • meet with your team regularly and collect their feedback

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Categories: Video Games