How to Play 1000 Blank White Cards

1000 Blank White Cards (a.k.a. Blank White Cards) Is a game originally created by one college guy in Wisconsin, which then spread as a sort of underground meme through the world. In Blank White Cards, you make the cards up as you go, saving the best ones from the last game to use in the next.You Will Need:3+ friends.About 50-60 blank flash cards or index cards- a good size is usually 3"/5" for your main deck.Pencils. Or pens, but pens are a bit limiting.


  1. Image titled Play 1000 Blank White Cards Step 1
    Everyone draws a hand of five cards.
  2. Image titled Play 1000 Blank White Cards Step 2
    On your turn, draw another card, then play a card. If none of your cards can be played, then draw another card.
  3. Image titled Play 1000 Blank White Cards Step 3
    When you play a card on someone, it takes effect immediately. The card will stay in front of that player, being one of their 'cards in play', if it has a permanent effect. For example, a card that says 'stay absolutely still for 1 turn' will probably be placed in the discard pile after it is played, having no permanent effect. If it also says '-50 points', than it will stay in front of that player, so that it can be tallied at the end of the game.
  4. Image titled Play 1000 Blank White Cards Step 4
    If you have any blank cards in your hand, you should make them into non-blank cards. Don't get too carried away on your first game, but cards can do anything. Most cards add or take away points, but most cards also have a second effect, such as requiring you to discard a card each turn, draw two cards, or dance before playing a card.
  5. Image titled Play 1000 Blank White Cards Step 5
    Most cards must have a title, an effect, and an illustration. Don't worry if you aren't good at art.
  6. Image titled Play 1000 Blank White Cards Step 6
    When there are no more cards in the deck, just keep playing. The game ends when the person whose turn it is has no cards he can play AND the deck is empty.
  7. Image titled Play 1000 Blank White Cards Step 7
    At the end of the game, you usually tally the point values of each player's cards in play, and the person with the most points wins.
  8. Image titled Play 1000 Blank White Cards Step 8
    At the end of each game, divide the deck (which should now be full of cards) between the players. Each player chooses at least half of their stack to be culled. They go through it and get rid of all the bad cards, the ones that aren't funny, the ones that get into 'bigger gun fights' (see tips). You can keep the culled cards or throw them away, or even light them next July 4th.
  9. Image titled Play 1000 Blank White Cards Step 9
    Take the deck of good cards (the 'seed deck') you came out with last time to your next game. Mix in blanks until it's about at a one-in-five ratio. Use that deck to play with next time, according to the instructions.


  • It is not a good idea to make cards that grant you, say, ten million points or some other exorbitant number; it will frequently cause other players to gang up on you, making cards like 'steal any card in play for yourself' and 'encase the highest point value card in a virtual diamond box'.
  • Don't get into 'bigger gun' fights. A bigger gun fight typically goes : 'this card cannot be discarded'. 'discard any card, even one that cannot be discarded'. 'this card cannot be discarded, even by cards that can discard cards that cannot be discarded.' and so on. Instead, find a way around every problem: 'this card cannot be discarded'. 'exile any card to the nearest refrigerator. players get no points from cold cards.'
  • The game is not usually played to win. Many cards are just for fun.
  • It is bad etiquette to make cards during your turn, because it holds up the game. For this reason, you should limit games that start without a seed deck to about 30-40 cards.
  • It may be helpful to have each player make 5 cards before the game, and then shuffle them into the deck.
  • You should not use a deck larger than 50-60 cards (counting blanks) for one game, or people will get bored before it's over.
  • N.B.: people who have played trading card games such as 'yu-gi-oh' or 'magic: the gathering' tend to have a slight edge, since games like this come with handy terminology (like 'target', 'trap card', 'tap') that can be easily adopted to your game and makes card descriptions much shorter.


  • Don't get too attached to the cards you make. Someone's going to cull them, or make a card that 'places any card in the compost pile' eventually.

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Categories: Card Games